Second, it changes NPCs to never scale in level depending on the player (unless they are followers, by default) and to have static levels assigned to them. It also makes them always adhere to their minimum and maximum defined levels without matching the player and changes the spawn level multipliers for different enemy difficulties to provide a more consistent challenge to what the Encounter Zone is supposed to offer. It's possible to have Nordic ruins with a minimum level of 10 and a maximum of 50 with a range of 30, resulting in leveled Nordic ruins from 10-40, 20-50 and everything in-between. This can mean unleveling the world or simply creating a different and unique leveled world similar to the vanilla design. What it Doesįirst, it changes Encounter Zones and sets their levels according to the supplied configuration files and the selected options. A collection of patchers meant to unlevel the game and provide a Requiem and/or Morrowloot-style experience while being highly compatible and taking into account every little piece of your modlist, be that NPC overhauls, enemy overhauls, additional enemy or creature mods, new armors and weapons or perk overhauls.